The party takes a job to evict squatters from a warehouse. A very short term deception, an unexpected drug bust. Fires are put out. And the party lives up to the moniker of Murder Hobos.
Dope Seekers: play report IV
The party finds a secret passage in the dungeon below the ruined tower. A pit full of skeletons and treasure. A flooded hall. An impressive loot haul. And a spooky encounter.
Dope Seekers: play report III
A return to the dungeon below Spider Face's lair. Dino-herders and geometrix police in the wild. Retreading old ground, finding treasures, and settling old scores.
Dope Seekers: Wheelbarrow and Rumours
What's up in Wheelbarrow? Rumours about the Rendor Region.
Dope Seekers: play report II
The daring duo explore the ruins of Spider Face’s lair. Two brief wilderness encounters, a scrap with skeletons, a hallway of traps. And a room full of stars.
Dope seekers: Region Map and Calendar Notes
I've started game mastering a campaign for a bunch of colleagues and friends. The campaign takes place in a science fantasy setting of humans, beautiful alien goblins, furry dinosaurs, booze, and drugs
Dope Seekers: play report I
The party face doom at the hands of Spider Face the sorceress. A scruffy fight, some minor exploration, and a modest loot haul. A return to civilisation.
A TREK OF DESPAIR – Rangers of Kergüs 4
On the run from Head-inquisitor Igore and her retinue, our band of prisoners have escaped the bowels of the prison fortress. In miserable freedom they trudge across the Kergüs tundra and plains.
SMOKE AND FROST – Rangers of Kergüs 3
Three prisoners - Schlefsum, the entirely hairless woman with sorrow beyond what others can fathom, Shrek, a man or woman entirely covered in scars and a latent drinking disorder, and Zläm, a depraved yet striking male gambling addict with teeth sharpened to lethal weapons - attempt to join in the escape from the prison fortress.
BLOOD NO LONGER RED – A Cruel Month 9
A pale mist rolls about three grave robbers and the cold-skinned Pale One, Hidden Weaves the Moon, as they all desperately long for the surface. They think longingly of the clammy cold-sweaty surface world. But they mostly wish for a way out of the Iron Catacombs, out of the freezing dampness that make their teeth rattle, out from between these mouldy blackened walls, out of this maze of death.










